FARMÆND
A digital platform that facilitates fathers wish to transition from a digital into a physical group.
This project focus on mens transistion into parenthood and the role of being a father.
While mothers is giving plenty of information and offers to share experiences in a community, are fathers often reduced to private facebook groups.
'FARMÆND' is a application that aims to offer fathers a platform where they can take part in communities reminiscent of “mødregrupper”. 'FARMÆND' are intended for fathers with a desire to participate in communities for activities and sparring between fathers.
Greenify
A platform where companies, such as cafés, coffee shops, restaurants, etc. can promote themselves and their sustainable initiatives.
This project aims to optimize the hospitality industry to become more sustainable and reduce environmental waste, by forcing businesses to be aware of environmentally-friendly choices and benefits of ‘going green’.
The proposed application is argued to facilitate customers to make a ‘green choice’, when it comes to purchase goods in cafés and restaurants. 'Greenify' is an mobile app inspired by both Wolt and TooGoodToGo, by combining a food-service application with a focus on a green lifestyle. It therfore only present the user to companies with an eco-friendly agenda, like using reusable cups, cutlery, limit food waste etc.
ARTCY
Your guide to arts and culture in every city
As the popularity of cultural events grows in every city, more and more apps are being developed to acommondate this inquiry. Most of them only involves offers for only one city or activity, which means interested people have to get a new application for each city they visit.
Our solution is ‘ARTCY - Arts In The City’, a location-based application that offers activities based on where you are located, which means the activities the app presents changes automatically.
The concept of ‘ARTCY’ is designed and testet with visual design software like Whimsical, Figma and Maze.
Prodii
A team-based CV that accomandate for changes in the jobmarket where employment contracts are characterized by being short and project-oriented.
This project was made with Prodii as a casepartner. Their original innovation challenge was to create a new data-driven CV template to make it easier for job seekers to visualize their competencies. This changed as Prodii wanted a tool to promote themselves as a network for teams, by making it possible to gather common data and map their competencies together. They intends to exists as a self-organizing network platform, while supporting established platforms like LinkedIn etc.
The result is thus a combination of the traditional CV, where there is a focus on individual competencies, and the desire to organize competencies in teams. The platform makes it easy to get an overview of ‘hard skills’, education and general information about the individual user.
Railplanner
A matchmaking featured guide to social interrail travel through Europe.
The project focused on designing a digital service that works as a Interrail travel guide to Europe.
Through a five phase design sprint the project created an understanding of the users and their needs, while compared it to other interrail applications such as “Eurail/Interrail Rail Planner”.
‘Railplanner' was made as a social service that connects interrailers on the road by matching them with each other and mutual interests, inspired by the popular feature of “Matchmaking”.
Coding for {kids}
An easy application that introduces kids to programming as a way to get interested in coding.
Like many “Your first ...” games, are this application supposed to inspire kids through storytelling and cartoon animation as a way to motivate the kids.
The result was a concept of a game, which takes the user through the fairytales of H.C. Andersen. Stories that kids already has knowledge of, and introduce missions in which the user has to help the famous characters with different tasks by solving or fixing easy code fragments.
The game is using elements of Gamifacation to motivate and maintain the kids interest and keeping them connected.
Trøstemus
A location-based application that helps ambassadors collecting Trøstemus for sick children in Denmark.
Trøstemus is a project where volunteers makes teddy bear-mice to comfort sick children in hospitals and orphanage in Denmark. The mice is handed over to the hospitals by local ambassadors, who arrange for washing, packing and delivery. Volunteers can send them by post or arrange with the ambassadors to pick them up.
Our app is designed to help the ambassadors streamlining the process of collecting and deliver the mice based on their current locations. This creates a overview of ready Trøstemus in the area, so the ambassador no longer have to drive long distances. Instead they can pick up and deliver mice when they are near a relevant location.